10 Common Mistakes In CQB
by AJ ARANGO
I recently got back from a training iteration for work
and I noticed that a lot of us kept making the same simple mistakes so I
decided to make a list of ten of them so we can avoid them and strengthen the
force. I decided to leave out the obvious stuff like “fatal funnels” and not
digging corners but instead included some of the big stuff that doesn’t get as
much attention.
disclaimer: I have no egoic investment in being the
greatest CQB warrior on the planet. I know there are hundreds of guys out there
who have forgotten more about CQB than I will ever know, but that being said, I
think I am a pretty good teacher and I feel I have enough training, instruction
experience, and combat experience to talk intelligently on the subject. Also I
have taken great pains to exclude any classified information or non-open source
intel so as to not give away any TTPs that you can not find on ‘Youtube’ or the
like. Please take this as a guide and not doctrine and if you think something I
put out violates common sense or is just plain wrong feel free to throw it out
cause heaven knows I have no problem blowing off bad tactics myself. Also I am
not talking about other people exclusively, I have made most if not all of
these mistakes myself not only in training but, also in combat.
Close Quarters
Combat: What is CQB?
CQB for those who aren’t familiar with the term stands
for Close-Quarters-Battle or Close-Quarters-Combat and in the grand scheme of
things I think it falls somewhere between combat from street corner to street
corner, to hand-to-hand fighting. I would say if you think you can engage
accurately in combat using your pistol with a high degree of precision then you
are in CQB range.
The following is a short (not exhaustive) list of
mistakes I regularly see guys make in CQB with hopefully a few gems to improve
combat skills and tactics.
10. Hesitation
The confused look you see in the eyes of your buddies
when he decides whether to go or stay is an indicator that he has reached his
mental or physical capacity to solve the CQB problem. At its root CQB is about
angles, opportunity and percentages. Not every tactic works in every situation
and often times you can do the exact right thing and take a round to the trauma
plate anyway. The CQB skills are based on the most likely course of action you
need to take to have the highest chance of survivability and it is not a 100%
solution because nothing is. So the question becomes, can you mentally
negotiate the problem at a speed that provides the highest success rate. Often
times for guys who are new to the tactics the answer is, “no” and when this
happens there is an introduction of hesitation that gives the opposition force
advantage.
I feel the solution is multifaceted, but starts with
repetition of SOP’s (Standard Operating Procedures) and making sure everyone is
dancing to the same sheet of music. Having a well established and planned SOP
before you get out to the training site is imperative, making sure everyone
understands those SOP’s intellectually
will save hours in the glass house or shoot house. Secondly I think some mental
rehearsal just prior to execution of an IMT (Individual Movement Technique) can
greatly speed the learning process. If you are beyond the training environment
you may simply have to move the offending team member to a location in the
stack to where he is no longer in a position to slow the flow. This removal
should be done in a non judgemental way and used as a training tool and not a
means of ridicule or you will create an environment where failure is so feared
that no one will have the courage to do anything.
9. Rabbiting/One-Man Room Clearing
Rabbiting is a situation where the number one man starts
off so fast that no one has the time to catchup conversely a one-man room clear
is when the number two-man just plan drops the ball and sends the number one
man off into danger areas alone. The reaction time of a bad guy in a room is
very fast and it should be within that time that number two-man is able to get
in and provide support. If number one man runs into a danger area and doesn’t
give two-man a chance to catch up it can be very bad and conversely if number
two-man sort of gets behind the power curve
and allows number one man to go it alone there can be dire consequences.
Number one man needs to recognize that the guys behind
him have to react to his movement before they can go so moving at below normal
combat speed can mitigate that break in contact. Number two-man has to be on
the ball, he needs to have the situational awareness that number one man can’t
get, number two-man needs to be ready to go and support his number one man.
Room Clearing Sometimes Involves Chemlights8. Chemlights
Don’t Pull Security
Okay I know this sounds dumb, but I see it all the time.
Often when an assault team clears a room they will mark the room with a
Chemlight to let others know that friendlies have cleared it already, or so
they know the status of that room. If for some reason you lose eyes on that
“cleared” room and have to pass it again to get out of the structure or to
conduct a secondary search you need to re clear that room. The Chemlight is
glowing because it is full of Predator blood but what it is not doing is
keeping that room safe. Any number of things can happen when your team leaves
the room, so if you need to go by or reenter that room be sure to respect the threat.
7. Find a Hole Fill a Hole
Like I said earlier, CQB is a solution to a very complex
problem, to include the angles, levels and shooter’s solutions; be flexible
enough to fill in the blanks. If you see a team-mate drop a threat or blow off
an important danger area do not stop the operation to argue about what he
should have done, just do your part to fix the omission. Many structures provide overwhelming threats
and you arguing about who should do what will jeopardize your security and
could cost you your life. So if you find
a hole in the team security posture or a hole in mission tasks just fill the
hole. If you find yourself standing in the middle of a structure or threat area
with nothing to do then, do it quick and go pull security.
6. Getting So Amped You Loose Your Mind
Combat is stressful and stress will cause an increase in
your heart rate, an increased heart rate can cause tunnel vision and tunnel
vision will kill you. If you are in a tough scrape and the world looks as if
you are viewing it through a toilet paper roll then you need to calm down and
get you situational awareness back on line. Take a deep breath do a 360 to make
sure you aren’t standing in a window or silhouetting a danger area and take
inventory of what is going on. Often when we get amped up we don’t even know it
so be sure to monitor your buddies for this kind of behavior.
5. You Don’t Need To Turn Your Head To Talk
This one may not kill you, but it is definitely a pet
peeve of mine so I am including it. I know we grew up in a society that really
values eye contact and outside of the CQB environment go nuts creeping people
out with an icy stare, but in a house if your job is to lock down a crack in
the door that sees the hallway please don’t turn to me to tell me you think you
see something. Here is an experiment: go to the kitchen with your wife, face
away from her so you can’t see her and tell her you are thinking of calling
your ex girlfriend to give her make-up tips, if you get hit in the head with a
frying pan then you never have to take your eyes off your assigned threat
again.
In Combat Training Don't be That Guy
4. “Break the Wrist and Walk Away”
If you have spent more than five minutes in the
profession you have most likely met this guy. This is the guy who for whatever
reason is teaching you and your team about CQB or Shooting or Tactics in
general that knows absolutely everything there is to know about armed conflict,
just ask him. This guy will get you killed! He is so wrapped up in the idea
that he is awesome that he will not answer any questions or explain why he does
anything the way he does it. There are a ton of guys that are teaching skills
they don’t understand and only teach them because someone told them it was a
good technique. Of all the stuff and BS you have to deal with getting this guy
out of your training cycle will work wonders for the team. I try very hard to
be open-minded and you would be hard pressed to get me in a tactical school
where I couldn’t walk away learning something. There are no Jedi knights and no
one left their parents on Krypton, so if we all just ratchet it back a bit and
ask “WHY do we do it that way?” maybe we can learn something. That being said
if you have no idea what is going on just do as your told by someone you trust
to lead you.
Aside: I was doing training with a guy for hand-to-hand
and when asked why he likes the palm strike so much he said “because I learned
all the martial arts in the world and I took out all the stuff that doesn’t
work.” This is a guy who when I asked him to spar told me that he “trains to be
lethal and doesn’t want to kill me.” My answer to guys like that is “really
bro….” (confused look)
3. Slow is Smooth, Smooth is Fast
Here is one I know we have all heard and to my analytical
mind I interpret it as Slow=Smooth, Smooth=Fast, therefore Slow=Fast. Well slow
isn’t fast in fact “slow” is the opposite of “fast” I looked it up in the dictionary.
This is a saying that has floated around for a while and some of the guys I
consider legends, who I really respect, who I would pay hundreds of dollars to
learn basic skills from say this all the time.
Aside: I don’t think there is a such thing as basic
skills and advanced skills I think there are basic skills done well and basic
skills done poorly.
Doing skills slowly can provide a smoothness that being a
spazz won’t allow, and yes when you see a masterful practitioner do a skill
fast it also looks super smooth. I would say that “slow is smooth and speed is
a product of the economy of motion.” So to sum it up: don’t be a spazz, do
practice your skills, and when you have mastered those skills you should be
able to move smoothly and quickly.
2. Speed is Your Only Security
Speed, is one of the basic principles of Close Quarters
Combat: Speed, Surprise, and Violence of Action. That being said speed is not
the only principle and if you are so worried about going fast that you lose
security you are going to have a real problem. Never outrun your headlights, do
not think that speed can compensate for poor security. Speed is an enhancer
like sugar in your coffee, but you still need the beans and water to make it
work. I see guys charge head long into complex scenarios that they have no
chance of getting out of. I have made this mistake a ton due to frustration, or
fear, or plain stupidity. You can regain the initiative with explosives, gas,
distraction or misdirection etc. You do not need to be a team of guys running
around like your hair is on fire unless you are trained to be incredibly fast
(read this as Tier 1 operator with huge budgets, training apparatus, raw skill,
advanced selection and support to execute huge amounts of training in which
case you don’t need or want my advice on CQB anyway) So be deliberate,
methodical, calculated and competent. If you master the skills speed will
happen as a natural byproduct.
1.Playing Pic a Boo With Bad Guys
Great guys get killed because for some reason they decide
to engage in a fair fight with the bad guys. Often we will gain entry into the
breach point and get a foot hold in a structure, at the same time the bad guys
get out of bed and decide to engage us. If we are in the first room let’s say
and he is in the far room and he shoots we will go to a position that provides cover and return
fire. If there is a linear danger area separating these two places (read this
as hallway, stairwell, etc) we will sit on one side and he will sit on the
other and we will play pic a boo together until someone gets hit. This game is
deadly, it will kill 50% of the people who play it and it is totally
unnecessary. If he is there and you are here do not engage in a fair fight. If
you are overseas throw your damn frags at him, use an AT-4, get out the m-203,
have someone place a charge on an exterior wall to the room he is in, if ROE
allows break contact and kinetically reduce the structure, please do not play
this game. If you are in the US in a law enforcement capacity you can yell
changing magazines (when you have ammo) drop elevation out of the gun line and
get him when he shows himself, use Gas, have snipers take a shot, fill the
house with bees for all I care just don’t attempt to fight fair in a gun fight
it is dumb and can make your wife a widow.
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